News: MSI GeForceFX

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News: MSI GeForceFX

Messaggiodi Staff il 23 gen 2003, 23:51

<br>Queste le prime indiscrezioni sulle specifiche delle prime scheda grafiche montanti il recentissimo chip grafico di nVidia che, lo ricordiamo, presenta notevoli difficoltà sotto il profilo costruttivo per quanto concerne la realizzazione. <br>Vi presentiamo la proposta di MSI, nota azienda nel campo grafico e fedele alleato di nVidia.<br>Occhio alle specifiche:<p>
<blockquote><i>NVIDIA unveiled their next generation GPU (graphical processing unit), the GeForce FX , on Nov. 18th during the Comdex show. The GeForce FX chip comes loaded with features, ranging from raw power to visual finesse. The GeForce FX is the first graphics chip to be manufactured with the 0.13 micron process and the first to use DDR II memory, which allows for unprecedented data rates. Preliminary specifications indicate the GeForce FX will have a core clock speed of 500 MHz, memory clock speed of 500 MHz DDR (1 GHz effective), and theoretical fill rates of 4 billion pixels per second and 16 billion anti-aliased samples per second. It also boasts programmable pixel and vertex shaders and the ability to render 128-bit color internally.<br>

It doesn't stop there, NVIDIA's GeForce FX boasts an enhanced, LightSpeed Memory Architecture 3 with one of the key additions being NVIDIA's new color compression technology. This compression is completely loss-less, meaning there is no reduction in image quality of precision. As a result, memory bandwidth is used more efficiently, especially when anti-aliasing is enabled. Speaking of anti-aliasing, GeForce FX sports two new modes, a 6XS mode for Direct3D and a new 8X mode for both OpenGL and Direct3D.<br><br>

Specifications & Features of the NVIDIA GeForce FX <br><br>

GPU: <br><br>

0.13u Manufacturing Process <br>
125 Million Transistors ( 2X GeForce 4) <br>
256-Bit GPU <br>
Flip-Chip BGA Package with copper interconnects <br>
8 Pixel Per Clock (8 Pixel Pipelines) <br>
1 TMU Per Pipe (16 Textures per unit) <br>
> 500MHz Core Clock (Will probably vary depending on model) <br>
350 Million Triangles per Second - 3x The Geometry Performance of a GF4 Ti<br><br><br>


Memory:<br><br>

Memory with >1GHz Data Rate (500MHz DDR) <br>
128-Bit "DDRII" Type <br>
128MB & 256MB Memory Capacity <br>
3rd. Generation Lightspeed Memory Architecture
48GB/s Effective bandwidth through the use of compression techniques. (16GB/s actual @ 500MHz)<br><br><br>

Other: <br><br>

Full DX9 Compliance (and more) <br>
64-Bit Floating-Point Color <br>
128-Bit Floating-Point Color <br>
2 x 400MHz Internal RAMDACs <br>
Supports for DX 9.0 Vertex Shader 2.0+ <br>
Supports for DX 9.0 Pixel Shader 2.0+ <br>
Unified Driver Architecture <br>
DVD&HDTV-ready MPEG-2 decoding up to 1920X1080i resolutions <br>
nView 2.0 - Multi-Display Technology Digital Vibrance Control 3.0 <br>
Video Mixing Reader(VMR) support <br>
NVIDIAR Cg Compiler support <br>
Cinematic Programmability for Amazing Visual Effects <br>
Conditional Execution for both Pixel and Vertex <br>

</i></blockquote><br><br><br>
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